VR Collab #10 – The remake

There were a lot of new things to get in our remake. I will deconstruct it through 3 sections: sound effects, environments and music.

Sound effects

Star
The first thing you notice in the game is a star swirling and popping at the end. It would fail me if that action didn’t have a sound! Here are the sounds I’ve put together:

The teleportation
I think one of the things that confused me the most was the absence of a sound for the player’s “steps”. The fact that the player was silent throughout the game gave me the feeling that the player was invisible. By adding a sound I can open the window for the player to imagine what his figure will be like. This sound was also shared with Cai and Elliot for them to use in their editorials.

Portals
I added two different portal sounds so the player could distinguish between them. I also made sure to add an inverted version for each time the player exits and enters through a portal.

Penguin
Finding this sound was really tricky. How would I find a sound of a penguin dancing? So I found a sound on freesound.org from an individual who could imitate funny sounds. And interestingly enough, it works (I think).

Torch
There are at least 4 things you can sound in this torch: its handle, ignition, fire crackling, and release. All of these have been guaranteed.

Rims
The hoops have a peculiar sound that can only be heard after the player has entered the last portal. It’s an electric sound that comes and goes, giving the feeling of movement. I don’t think it was the best addition.

Ambiences

There are 2 prime environments that can be heard throughout your scene while the player is on the platform, and another that reminds the player that he is flying.

Music

What the music really lacked was its spatialisation. When I initially made it, it already had enough reverberation to do justice to the genre. In this remake, it has a thousand times more! I used a convulsion reverb with a church preset.

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